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Archive for the ‘Gaming’ Category

FITC Mobile 2009 | totally awesome in Toronto

Wednesday, September 16th, 2009 Posted in App Development, Design, Development, Gaming, Geeking Out, Marketing, social networking | Comments Off

I just returned home yesterday from the first ever FITC Mobile up in Toronto, and if I was still of the drinking persuasion, I would raise a pint to Shawn and all of the other amazing FITC staff and volunteers ...

So what’s on your iPhone?

Saturday, September 12th, 2009 Posted in Development, Gaming, Geeking Out | Comments Off

I've been pretty much joined at the hip with my iPod since I bought my first one back in 2005, I think that's when I got it. Now that I have an iPod Touch and an iPhone, I have entirely ...

Bayer Didget for Nintendo DS

Tuesday, July 28th, 2009 Posted in Development, Gaming, Uncategorized | Comments Off

In an attempt to step up and validate a gaming platform for real-word, Bayer develops the Didget Glucose Meter and tracking application for the Nintendo DS/DS Lite platform. The Didget is based on Glucoboy, which in fact is developed at Bayer ...

Xbox Natal – does it mean “not at all” real?

Wednesday, June 3rd, 2009 Posted in Blatherings, Gaming, Geeking Out | 1 Comment »

What seems like something that could be right out of every gamers fantasy, Microsoft has concocted the idea of hands free, body sensing gaming and put it to pixels on the project website. The videos portray several scenarios of advanced ...

EA tries to kill Spore with insane DRM; or does it?

Wednesday, September 17th, 2008 Posted in Gaming | Comments Off

Everyone is jumping on the DRM bandwagon like it's the Last Train to Clarksville, and most seem to be getting it wrong. With all of the chatter on the web about about poorly implemented DRM, it's really just idiotic to ...
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